Warhammer 40,000 Dawn of War III PC performance review
Graphical Options and SettingsÂ
Warhammer 40,000: Dawn of War III offers a lacking graphical options menu, coming with a mere five graphical settings aside from resolution and resolution scale. Â
The game will run in a borderless windowed mode and scale your chosen render resolution to your display’s resolution within windows. Beyond this, the game also features a resolution scale mode to allow the game to run with a lower internal resolution, though with the game already running in a scaled borderless windowed mode this option is effectively meaningless. Â
To start off PC gamers should not use the game’s AA options unless they want a huge performance hit, with the exception of low AA that just uses FXAA. Moving to High AA cuts performance in half over no AA, which means that it should only be used by PC players who have excessive levels of GPU performance. Â
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List of Graphical Settings
Below is a list of this game’s graphical options and every setting that each of them can be changed to. Â
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Image Quality: Minimum, Low, Medium, High, Higher and Maximum
Texture Quality: Low, Medium, High and Higher
Gameplay Resolution: 50%, 66% and 100%
Unit Occlusion: On/Off
Anti-Aliasing: Off, Low (FXAA), Medium, High
V-Sync: On/Off
Physics: None, Low, Medium and High
Brightness: SliderÂ
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Tested Graphical Options
Dawn of War III does not have any built-in graphical presets, so we have essentially created our own for the purposes of performance testing, these are the settings that we will use throughout our graphical comparisons and hardware testing.Â
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 | Minimum | Low | Medium | High | Max (No AA) | Maximum |
Gameplay Resolution | 100% | 100% | 100% | 100% | 100% | 100% |
Image Quality | Minumim | Low | Medium | High | Maximum | Maximum |
Texture Detail | Low | Low | Medium | High | Higher | Higher |
Unit Occlusion | No | No | No | Mo | Yes | Yes |
Anti-Aliasing | No | No | No | No | No | High |
Physics | None | Low | Medium | High | High | High |