Assassin’s Creed Odyssey PC Performance Review
Graphical Comparison – Low to Ultra High
Is there a better place to see Assassin’s Creed: Odyssey’s LOD system in action than in Athens? Atop of a viewpoint where large sections of the city are available to view.
While the scene as a whole can look appealing, at low settings, we can quickly find where details have been cut back, with rooftops using low-resolution textures over flat plains at a distance, giving the game an almost “last-gen” appearance.
Moving up to Medium we can see things improve significantly, with distant shadows increasing in sharpness while distant rooftops and ground-level statues gain a significant uplift in overall detail.
When moving between Medium and High settings in this scene, it is difficult to spot any major differences in overall detail, with higher texture resolutions being nigh unoticable at such faraway distances and distant details that are changed so marginally that they would be impossible to spot while the game is in motion. In the previous page, you will see that the game’s clutter setting has a huge impact on the game when moving from high to medium, but this setting only impacts ground-level details, which are unseen when standing upon such a high place.
Under Odyssey’s Very High Preset, we can see the game’s Very High Environmental detail setting significantly increase the quality of the middle-distance rooftops in this scene, showcasing the true graphical benefits of the higher preset.
Even with this boost in detail, most scenes in the game do not benefit for these far away LODs, as most of the game takes place on the ground, where not many of these distant details matter. While the extra detail here is wonderful to look at, we can comfortably live the Odyssey running using its High preset.
At Ultra High we can see higher quality assets used in many far off rooftops while distant shadows gain a lot more detail, making it clear why the Ultra High preset is desirable by some players, especially those who want to make extensive use of Assassin’s Creed: Odyssey’s in-game photography options.





