Dune: Awakening PC Benchmark Performance Review
Preset Scaling – Low, Medium, High, and Ultra
Preset Scaling in the Dune Awakening PC Benchmark
Dune Awakening’s PC benchmark has four default graphical presets. These are Low, Medium, High, and Ultra. Note that all of these presets use upscaling. For Nvidia GPUs, DLSS is used by default. For AMD GPUs, FSR is used by default. Frame Generation is also enabled by default on compatible GPUs. RTX 40/50 series GPUs will use DLSS Frame Generation. AMD GPUs (and older Nvidia GPUs) will use AMD’s FSR 3 Frame Generation technology.
Below, we can see how all of these presets compare at 4K using a Radeon RX 7900 XT graphics card. Note that even the game’s “Ultra” preset uses FSR in “Balanced” mode with Frame Generation. We have also tested these presets using native TAA without Frame Generation. This allows us to see how standard graphical settings impact Dune Awakening’s framerates.
With upscaling and frame generation removed from the equation, we can see how much the performance of Dune Awakening’s graphical presets differ. Note that the performance gap between High and Ultra settings is larger than the gap between the other presets. For this reason, it makes sense that this game’s medium and low presets use lower resolution/quality upscaling modes.
Another thing to note is that 4K Ultra settings with FSR set to Quality offers higher framerates than 4K (native TAA) at low settings. Dune Awakening’s graphical settings offer a levels of scalability. However, it is clear that the bulk of this game’s framerate scalability comes from upscaling.