For Honor PC performance Review

For Honor PC performance Review

Conclusion

When playing For Honor, it is clear that the game’s singleplayer mode can be a much more demanding than the game’s multiplayer component.  This is a deliberate move from Ubisoft to ensure that there are less dropped frames and enhanced stability in the game when you are challenged by other players online, while still offering the best visual experience in singleplayer with more occasional framerate dips.    

While the multiplayer performance remains largely unchanged in For Honor, it is clear that early benchmarks from the Open and Closed Betas are not representative of the game’s singleplayer component and that in the game’s campaign your system will be pushed much harder than it would otherwise.  

In all, For Honor is a game that is very easy to run, with a wide range of graphical settings that will allow any modern system to run at a steady 60FPS, with the game producing some fantastic visuals at even Medium game settings. 

When battlefield dominance is the ultimate goal, a high framerate is key, as dropped frames and latency spikes can be the different between your blows hitting their mark or ultimately failing to damage your target, in this game it is very important to play with a high/steady framerate, especially if you plan on honing your skills online. 

This game does focus on a battle between Knights, Vikings and Samurai, we could see in our testing that the ever-present war between the titans of AMD and Nvidia is still raging as strong as ever. While Nvidia does have an advantage in this title, AMD’s GPUs are never that far behind their Nvidia competitors, especially at higher resolutions, making this game one where it barely matter if you are on the Red or Green teams. This is great news, as it will allow players to focus on the battle between Kights, Vikings and Samurai. 

When it comes to VRAM use you can see things in one of two ways, first, you could say that the game makes very efficient use of VRAM, never requiring more than 2GB at 1080p or 4GB at 4K, though some will argue that the game fails to utilise the full frame buffer of modern GPUs. While some fans would love to see a “4K Texture pack” in the future, it is hard to see where the game will improve noticeable from the upgrade, making it difficult to see the real benefit of high-resolution textures. 

To conclude there is little about For Honor’s PC versions that is worth complaining about, with the game easily being playable at 60+FPS on both low-end and premium PC hardware. While the single player campaign can be a lot more demanding than the game’s multiplayer mode it is vital to remember that this is to provide more stability when playing online and a greater visual experience when you are playing by yourself. 

For Honor is certainly a game that is worth playing on PC, easily being one of the best PC ports that Ubisoft has produced in recent years. Hopefully the company will continue to impress moving forward on the PC platform, as it is great to be able to play a Ubisoft game without any major complaints. 

 

You can join the discussion on For Honor’s PC performance on the OC3D Forums. 

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