GRID PC Performance Review and Optimisation Guide

GRID PC Performance Review and Optimisations Guide

CPU Performance – Core Scaling and the power of DirectX 12

GRID (2019) is the first game from Codemasters to support DirectX 12 exclusively, offering players no option to switch the game to DirectX 11 mode. One of the major benefits of DirectX 12 is the API’s ability to make efficient use of multi-core processors when utilised correctly. This is definitely the case for GRID, which sees significant performance increased as we move towards higher core/thread counts. 

In our daytime race tests, we can see significant increases in 99th and 95th percentile framerates as well as average framerate when using higher core/thread counts. It is also possible that even higher core counts, or core clock speeds, could result in further performance enhancements.  
  

GRID PC Performance Review and Optimisations Guide  

In our more demanding rain benchmark runs, we can see similar improvements to GRID’s framerate on PC when using higher core/thread counts. While performance seems mostly identical when using our six-core and quad-core hyperthreaded configurations in these benchmark runs; it should be noted that our higher thread count system offers players higher 99th percentile framerates, making the game a lot smoother. 

GRID PC Performance Review and Optimisations Guide  

Uh-oh! It looks like you're using an ad blocker.

OC3D relies on ads to provide free content and sustain our operations. By white listing us on your ad blocker, you help support us and ensure we can continue offering valuable content without any cost to you. We only run our own hand picked ads from Industry brands like MSI, BeQuiet, Sapphire and PC-Specialist - meaning they are all relevent to the content you are reading.

We truly appreciate your understanding and support. Thank you for considering whitelisting OC3D