The Division 2 PC Performance Review
Graphics Settings and OptionsÂ
Ubisoft’s The Division 2 offers PC gamers a wealth of graphical options, so much so that the game can feel downright daunting to the uninitiated. In the game’s basic graphical options menu there are well over 20 options, giving PC gamers a variety of ways to boost the game’s performance or up the title’s visuals.Â
By default, The Division 2 activates V-Sync on PC on all presets, a move which undoubtedly seem annoying to many PC gamers, especially for those who dislike the feature or make use of a variable refresh rate monitor. Yes, a lock framerate at your display’s refresh rate is a great experience, but many PC gamers would prefer for V-Sync to be outside of The Division 2’s graphical presets.Â
Like most modern PC games, The Division 2 offers a form of resolution scaling, but unlike other releases like Far Cry 5 and Assassin’s Creed: Odyssey, this game lacks a variable resolution mode, a mode which allows the game’s internal resolution to change on the fly to meet specific framerate targets. Such an option would have been useful here, but at this time it is unknown if the game’s SnowDrop Engine supports the feature.Â
For the most part, PC gamers should aim for The Division 2’s High preset, upping Anisotropic Filtering to 16x due to the low-performance impact of the feature. Sharpening should be adjusted depending on player preference, but the game’s default value of 7 offers a great balance. You will see over the next few pages that it is hard to spot the difference between High and Ultra outside of distant geometry.Â
One annoying aspect of The Division 2 is that a large number of the game’s graphical settings require a system reboot, which makes settings adjustment a tedious process.Â
 | Low | Medium | High | Ultra |
Shadow Quality | Low | Medium | High | Ultra |
Spot Shadows | Low | Medium | High | Ultra |
Spot Shadow Resolution | Low | Medium | High | Ultra |
Contact Shadows | Off | Off | Sun Low | All High |
Resolution Scale | 75% | 100% | 100% | 100% |
Sharpening | 7 | 7 | 7 | 7 |
Particle Detail | Medium | High | Ultra | Ultra |
Volumetric Fog | Low | Medium | High | Ultra |
Reflection Quality | Medium | Medium | Medium | Medium |
Local Reflection Quality | Low | Medium | High | Very high |
Vegetation Quality | Low | Medium | Medium | High |
Sub-Surface Scattering | Off | On | On | On |
Anisotropic Filtering | 1x | 4x | 8x | 16x |
Parallax Mapping | Yes | Yes | Yes | Yes |
Ambient Occlusion | Low | Medium | High | Very high |
Depth Of Field | Off | On | On | On |
Object Distance | 0 | 20 | 40 | 60 |
Extra Streaming Distance | 0 | 0 | 5 | 10 |
Lens Flare | On | On | On | On |
Vignette Effect | On | On | On | On |
Water Quality | Low | Medium | High | High |
Chromatic Aberration | Off | On | On | On |
Projected Texture Resolutions | 128 | 256 | 512 | 512 |
High Resolution Sky Textures | No | No | Yes | Yes |
Terrain Quality | Low | Medium | High | High |