To test all of our GPU’s, we use a system that bottlenecks them as little as possible. Here’s the trusty test rig:
Please note that we have set the overclock on the Q6600 to be able to keep our test setup fairly consistent as the speeds of CPU’s increase in the near future.Â
Again, Overclock3D has revised its benchmark setup to really test the new DX10 GPU’s, while still including some old favourites in there:
Please note all Synthetic benchmarks were run at stock settings; just as the free ones would be, as well as 1920 x 1200, with 4 x AA added. All benchmarks are repeated three times for consistency.
All gaming benchmarks are run through at a demanding stage of the game with no savepoints to affect FPS. These are manual run-through’s approximating 3 minutes and all gaming benchmarks are run three times through the same points for consistency. We hope that this gives an accurate and interesting depiction of “real-life” gaming situations. Note the resolutions and AA each game was run at.
All gaming tests were performed in Windows Vista Ultimate, under DX10 if available.
Call of Duty 4 – 1920 x 1200, 4 x AA set in-game
Oblivion – 1920 x 1200, 4 x AA set in drivers and HDR set on in-game. Settings on “Ultra”
F.E.A.R. – 1920 x 1200, 4 x AA set in game, soft shadows enabled
Bioshock – 1920 x 1200, all settings to maximum in-game
Unreal Tournament 3 – all settings set to maximum in-game
Company of Heroes – DirectX10 patch. 1920 x 1200 with in game settings set to maximum.
Crysis – 1680 x 1050, all in-game settings set to “High”
Again, all game run-through’s are repeated three times for consistency and accuracy.
We hope that this represents a good band of games and benchmarks for people wanting a performance overview of gaming at this current time.
Note that the 9800 GTX Black Edition was running the latest 174.74 Nvidia drivers.
Overclocking of all of the Nvidia cards tested was performed in the Nvidia drivers using the Ntune add-on.
The 9800 GX2 was tested with the 174.53 Vista drivers.