Crash Bandicoot N. Sane Trilogy PC Performance Review

Crash Bandicoot N. Sane Trilogy PC Performance Review

Graphical Comparison – Low to Ultra  

This second selection of screenshots highlight the benefits of Crash Bandicoot’s Bloom lighting and other optional effects, with both Crash and Coco receiving a more 3D appearance thanks to the addition of complex lighting. Instead of monotone fur, the addition of bloom lighting in the N. Sane Trilogy’s medium preset offers more varied tones depending on the impact of direct and indirect light on select features. 

Ambient Occlusion also provides a more 3D appearance to both grass, trees and the stone pillars in the medium distance, adding realistic shadowing to objects. A bump in shadow resolution is also noticeable on the ground, especially around the leaves to the left and right of the image.  
 

(Low VS Medium)

Crash Bandicoot N. Sane Trilogy PC Performance Review  Crash Bandicoot N. Sane Trilogy PC Performance Review

 
Moving from Medium to high the only visual difference is an increase in shadow resolution, though the impact of this change is minimal thanks to the diffusion effect at the each of every shadow in the game, which limits the visual improvement that is offered by extra shadow resolution. 

This effect allows The N. Sane Trilogy’s shadows to look reasonable at all quality settings, acting an effective means of shadow edge pixelisation/anti-aliasing.  

(Medium VS High)

Crash Bandicoot N. Sane Trilogy PC Performance Review  Crash Bandicoot N. Sane Trilogy PC Performance Review

 
Much like our last selection of screenshots, the difference between high and Ultra settings are almost indistinguishable. Yes, shadows see another bump in resolution and visual clarity, but would you honestly be able to tell the difference when Crash is running towards the abyss?  

(High VS Ultra)

Crash Bandicoot N. Sane Trilogy PC Performance Review  Crash Bandicoot N. Sane Trilogy PC Performance Review
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