Ratchet & Clank: Rift Apart PC Performance Review and Optimisation Guide
Ray Tracing – Does it have an impact?
At launch, Ratchet & Clank: Rift Apart lacks support for ray tracing on AMD graphics hardware, leaving users of newer Radeon GPUs unable to see Ratchet & Clank: Rift Apart at its best, despite the fact that the game features ray tracing support on PlayStation 5, a system that utilises an AMD graphics solution.Â
On PC, Ratchet & Clank: Rift Apart supports ray tracing in the form of ray traced reflections, ray traced shadows, and ray traced ambient occlusion. These features dramatically improve Rift Apart’s lighting and reflections, giving the game a look that is more similar to a modern CGI movie than a video game.
Below we can see a scene in Nefarious City, where we can see Rift Apart’s ray traced reflections and lighting effects in action. At the top left we can see how the distant pipes are now lit and shaded more accurately, and in the puddle below Ratchet we can see more accurate reflections. The robot parts ahead of ratchet are also lit more accurately.Â
Below we can see an area of Rift Apart where the game’s visuals are transformed by ray tracing, both in terms of scene lighting and object reflections. The floor takes on an entirely different look, and the log ahead of Ratchet is now properly shaded and not lit from the inside. Ray tracing has a huge impact on Rift Apart’s look, though in many scenes the changes to the game’s visuals are more subtle than this.Â Â
(RT On VS RT Off)
Preset Scaling – Very Low to Very High Ray Tracing